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Ships

Which ship should you race?

3 min read

Every ship trades off three things: top speed, acceleration and handling. There is no single best ship — the best one depends on the track and how you drive.

The three stats

  • Top speed — how fast you go flat out. Higher is better on tracks with long straights, but fast ships are less nimble.
  • Acceleration — how quickly you get back up to speed after a corner, a crash or a hit. Great on twisty, item-heavy tracks.
  • Handling — how sharply you turn. High-handling ships thread technical sections and hold tight lines.

The speed stat creates a real top-speed spread, so a high-speed ship genuinely pulls away on the straights — and pays for it with weaker acceleration or handling.

Which to pick

  • New? Start with a balanced all-rounder (3/3/3) while you learn the tracks.
  • Fast tracks (lots of straights) → a high top-speed ship.
  • Technical tracks (tight, twisty) → a high-handling or drift-focused ship.
  • Item brawls (you get hit a lot) → high acceleration, so you recover quickly after a spin.

Let the data decide

The best way to choose is to try two or three and see which gets you better finishing places on the tracks you play most. A ship that fits your style beats a ship that looks fast on paper.

FAQ

Is there a single best ship?

No — it depends on the track and your style. Fast ships win on straights; nimble ships win on technical tracks.

What should a beginner pick?

A balanced all-rounder (even speed, acceleration and handling) while you learn the tracks, then specialise.

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